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PC Gamer 4.1 - Disc 2
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1998-07_-_Disc_4.1_No._2_Imperfect.iso
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mechcmdr
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data
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objects
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object2.pak
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Unnamed File 000027
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Text File
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1998-04-08
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1KB
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33 lines
FITini
// This is the frmhsd_a1 Building Data File
[ObjectClass]
l ObjectTypeNum = 1
[ObjectType]
st Name = "frmhsd_a1" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 19
l Appearance = 0x0700008D
l Duration = -1 // Lasts forever = -1
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 42 // Object Class Number of explosion for this building
l DestroyedObject = 0 // Object Class Number of Destroyed shape for building
f ExtentRadius = 35 // Extent Radius in Meters
[BuildingData]
l BuildingName = 365
ul DmgLevel = 6
ul BlownEffectId = -1 //Sound Effect played when building dies.
ul NormalEffectId = -1 //Sound Effect played when building is normal.
ul DamageEffectId = -1 //Sound Effect Played when building is dmg/destroyed.
st NormalShadow = "frmhsd_a1_gt" //Tile to draw under building -- Not Required
st DestroyedShadow = "frmhsd_a1_gt_dmg" //Tile to draw under destroyed buiding -- Not required.
l BasePixelOffsetX = -3 //Where on tile to draw this building.
l BasePixelOffsetY = 39 //
l CollisionOffsetX = -2 //Some buildings were not rendered to spec. This fixes the problem.
l CollisionOffsetY = 25
l LowTemplate = 0x10000000
l HighTemplate = 0x00003830
FITendTemplate = 0x00003830